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Atlauncher vs ftb
Atlauncher vs ftb




  1. Atlauncher vs ftb mod#
  2. Atlauncher vs ftb mods#

i would hate for it to fail simply for being too much of a beast. BEFORE the users begin joining your world.įTB is a beautiful Launcher and considering how it broke away from the highly restrictive design of the Techic launcher from yesterday.

atlauncher vs ftb

though it is great for admin use when creating custom world content.

Atlauncher vs ftb mod#

that mod is simply broken and not recommended for open availability when hosting a server as each world a player makes vastly increases the load for the server. (this included opening the ATLauncher or FTB and the vanilla startup even before launching the pack/instance) i also have to mention that my mod pack hosts 6 additional worlds and no Mystcraft isnt one. but i find it difficult to contemplate reasoning that my 215 mod pack hosting almost an identical mod list (with an older version of the Middle-Earth mod) as the TolkiencraftII mod pack loads as fast as 30 - 45seconds while on ftb it taks over 6 min. After play-testing it a little bit i can agree. Accounting for the complexity of some mods, one could say that TolkiencraftII simply is a Hugely complex modpack.

Atlauncher vs ftb mods#

ATL can Load my own Mod pack hosting 215 mods in 30 - 45 sec while FTB takes nearly 6 min to load TolkiencraftII hosting only 174 mods of which only 173 are active. but i would ask the FTB staff to consider reworking the FTB Launcher to load faster. i wont make it availible for distibution out of respect to the mod author. I intend to rip the TolkiencraftII Mod Pack and put it on ATLauncher for my own individual use so i can then play it from there. Perhaps this is the reason the Primary server hosted by the pack Author is empty? imagine the 10+ to upwards of 20 min load times for players using more casually built systems. So if the load times could be about 6+ min for my high end PC. this is further exacerbated by configuring a Sphax texture pack with the TolkiencraftII mod textures which was recommended for the modpack which increased my max load time to over 6min. followed by another 2+ for Tolkiencraft to load. Im wanting to put the Tolkiencraft II Modpack on ATL for private use at least for now because i dont like waiting 2 min for FTB to open. its availible on Techic Launcher which is sad. but Tolkiencraft and the middle earth mod it self isnt availible in any form through ATLauncher. ATL is still way faster of a launcher then FTB. its an entire Pack built to work within the style of the MiddleEarth mod experience.īut here in lies the problem. The Tolkiencraft II experience isnt simply just a mod however. As i expected, TolkienCraft II does use the base assets that i have in my own Middle earth-base mod pack just with more detail as it has a newer, more beefy version in it.

atlauncher vs ftb

As such i set out to eagerly play test it to see if the TolkienCraft II mod pack could replace my Pack that uses the Middle Earth Mod. this mod pack *TolkienCraftII* is incredible but only availible through FTB! Similar to the one ive been using, it is built around the MiddleEarth mod. ive been enjoying using ATLauncher for some time but recently came across a similar modpack to the one ive be hosting there. However some time ago i saw a new launcher come onto the scene called ATLauncher. one in particular would be World Edit to my reckoning.) before then my first experiences into Minecraft came through SKcraft Launcher *a little private launcher hosted by the Legendary Sk89q the maker of some of the most popular utility mods known to Minecraft Modding. Its exciting to return to my first favorite launcher pack (previously i was with Techic launcher and switched to FTB when FTB set out to make it easy for users to easily host their own packs and use the FTB launcher for distribution. Im revisiting FTB after some time of hiatus.






Atlauncher vs ftb