

It is, pretty much, an unrepentant annoyance that adds nothing to the game. Scanning for minerals was a contentious old beast in Mass Effect 2 - it’s not exactly a mini-game, and the limit on the number of probes you can carry doesn’t exactly turn it into some kind of finely-honed balance between getting what you want and making the best use of your resources. The shuttle is now painted blue and has guns, but is still apparently the only brand of shuttle in existence.
#MASTODONTE HUMAIN MASS EFFECT MODS#
It’s a much happier balance, though ammunition types are still powers and I’d rather they were just mods too (always full-power cryo for me, I luff the icy smashy deaths). This means there’s no deluge of looted mods in to pick through after every fight as in the original, but they haven’t been totally stripped out as in ME2. Weapons are customisable with mods in the same way as the original Mass Effect, but mods can only be installed at specific times - either at mission start or, in rare cases, during a mission at a loose weapon bench.

On the downside, the Reapers and Cerberus are about the only people you ever fight - the groups of enemies might have been spruced up, but there are still only two groups. The variety of human soldiers is increased mechanically, with some people dropping turrets and others carrying huge bullet-proof shields. The variety of enemies among husks is vastly improved, in that there are finally non-human husks running around doing species-related kinds of things. In terms of the mix of action and RPG mechanics, ME3 is a lot more like what ME2 should have been in that it doesn’t entirely strip out all the RPG mechanics, but does keep the punchier combat. On that count, they have very much succeeded - or managed to produce a very strong illusion of having succeeded (I had a perfect save lined up so I don’t know how not doing things or letting people die in the Suicide Mission might turn out). Okay, maybe it’s not an expansion pack - more like a greatest hits compilation.Įveryone that ever lived crops up, all the different ME2 DLC armours and weapons are on show, most of your old decisions have some impact somewhere along the way (and it does tend to be an impact, rather than a faceless e-mail acknowledgement like in ME2). The game is also a huge pile of Hollywood films squashed together.

In some ways, it’s a very good expansion pack. Mass Effect 3 feels like an expansion pack for Mass Effect 2.
